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3D modeling
(Book)

Book Cover
Average Rating
Author:
Published:
Ann Arbor, Michigan : Cherry Lake Publishing, [2015].
Format:
Book
Physical Desc:
32 pages : color illustrations ; 24 cm
Rating:
Grades 4 to 6.
Status:
Lafayette Children's Nonfiction Area
006.693 Ziz
Copies
Location
Call Number
Status
Last Check-In
Lafayette Children's Nonfiction Area
006.693 Ziz
On Shelf
Feb 3, 2024
Description

"Learn how to create computer-generate 3D models like the ones used in video games and animated films"--

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Citations
APA Citation (style guide)

Zizka, T. (2015). 3D modeling. Ann Arbor, Michigan, Cherry Lake Publishing.

Chicago / Turabian - Author Date Citation (style guide)

Zizka, Theo. 2015. 3D Modeling. Ann Arbor, Michigan, Cherry Lake Publishing.

Chicago / Turabian - Humanities Citation (style guide)

Zizka, Theo, 3D Modeling. Ann Arbor, Michigan, Cherry Lake Publishing, 2015.

MLA Citation (style guide)

Zizka, Theo. 3D Modeling. Ann Arbor, Michigan, Cherry Lake Publishing, 2015.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
d482fe6d-6d2c-0428-9178-d00ffe08eb59
Go To GroupedWork

Record Information

Last Sierra Extract TimeMar 16, 2024 09:44:32 PM
Last File Modification TimeMar 16, 2024 09:44:38 PM
Last Grouped Work Modification TimeMar 16, 2024 09:44:35 PM

MARC Record

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020 |a 9781631377723 (lib. bdg.)
020 |a 9781631377921 (pbk.)
040 |a NJQ/DLC|b eng|e rda|c ZQP|d DLC|d BTCTA|d BDX|d OCLCO|d RS$|d OCLCO|d SKYRV|d CoBoFLC
042 |a pcc
05000|a TA1560|b .Z59 2015
08204|a 006.6/93|2 23
1001 |a Zizka, Theo,|e author.
24510|a 3D modeling /|c by Theo Zizka.
2463 |a Three-D modeling
2463 |a Three-dimensional modeling
264 1|a Ann Arbor, Michigan :|b Cherry Lake Publishing,|c [2015]
300 |a 32 pages :|b color illustrations ;|c 24 cm
336 |a text|2 rdacontent
337 |a unmediated|2 rdamedia
338 |a volume|2 rdacarrier
4901 |a 21st century skills innovation library. Makers as innovators
504 |a Includes bibliographical references (page 31) and index.
5050 |a What is 3D modeling? -- Navigating the virtual world -- Putting the "3D" in 3D modeling -- What's next.
520 |a "Learn how to create computer-generate 3D models like the ones used in video games and animated films"--|c Provided by publisher.
5212 |a Grades 4 to 6.
63000|a SketchUp|v Juvenile literature.
650 0|a Three-dimensional imaging|v Juvenile literature.
650 0|a Computer graphics|v Juvenile literature.
655 0|a Young adult literature.
830 0|a 21st century skills innovation library.|p Makers as innovators.
907 |a .b2220295x|b laj
940 |l md
945 |y .i36415856|i 33471003827403|l lanfj|s -|h |u 8|x 1|w 1|v 2|t 0|z 160927|1 02-03-2024 22:25|o -|a 006.693 Ziz
998 |f -|e a |i eng|h laj
More Details
Language:
English
ISBN:
9781631377723 (lib. bdg.), 9781631377921 (pbk.)
Lexile measure:
790

Notes

Bibliography
Includes bibliographical references (page 31) and index.
Description
"Learn how to create computer-generate 3D models like the ones used in video games and animated films"--,Provided by publisher.
Target Audience
Grades 4 to 6.